

More gems appear on screen again through rocks that periodically ‘cave-in’ and can be obtained by again tapping on the rocks and breaking them apart. There is no way to lower the lava and as your score increases so does the gems’ speed of descent into the lava. This can be done infinitely but at the risk of allowing more gems into the pool. The objective here is to tap a gem and drag it over to another gem of the same colour, thereby fusing the two. These gems are slowly but surely falling into a pool of lava and the more gems that make it in, the higher the lava rises. The playing field attached with the two pillars is filled about 2/3 of the way up with gems of all different shapes and sizes. The second mode is more simple and geared towards a more casual experience. Instead of commanding the rocks and gems, the player guides them. Unlike traditional puzzles which rely on rapid thinking and quick movements, Gemology instead favours patience and good timing. By tapping on the rocks with the GamePad’s stylus the rock breaks and the gems appear and fall according to natural laws of physics (plus or minus a few adjustments). Gems appear on stage through rocks that periodically ‘cave in’. The player’s objective is to remove all of said stones from the room by filling in each row with gems.The catch? The player does not control the gems nor any other object. Originally planned as a Sonic the Hedgehog fan game, game developer Strife quickly changed her mind and turned the game into her own original property. The first sees pre-made levels arranged of stone with small glistening gems protruding from each side. Freedom Planet is a 2D platformer about a trio of female anthropomorphic animals on a mission to save their planet from an evil warlord. In the first release of Gemology there will be two primary game modes, tentatively referred to as 1 and 2.
